This MS project applies approaches from DIY and maker culture to lifelong learning principles. It aims to introduce practical workshop settings and guidelines for the use of rapid prototyping technology to continuous education of senior citizens.
The Digital World and Image Group focuses on two main areas: virtual spaces and real-time imagery gathered from them. We see game spaces and game media as important forms of self-expression. That is why we work to improve creative access and the expressive range available in interactive digital media such as games. Research is conducted in a combination of theory, analysis, and practical experimentation.