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GVU Research Showcase Spring 2022

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The complexity of television shows has been increasing. In order to follow a story, viewers might be expected to stay abreast of more plot threads, remember more characters, and retain information introduced in earlier seasons. Media technology has made the job easier by allowing viewers to review in various ways; they may replay a scene or entire episodes, they may visit an online forum for fans, or they may play a video game that is related to that story. Game of Game of Thrones is a video game design intended to explore how a video game could enhance the viewing of a television series.
Where should a head worn display (HWD) be placed for optimal viewing? Does the optimal position change between reading, working on a physical task like order picking, or social conversation? How do we test such issues? Our ongoing studies on user comfort and performance suggest the optimal placement is somewhere between 10 and 20 degrees off-center toward the ear.
learning from craft practices, tools, and crafters to enhance media and interaction design

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  • Dec 31

    Industry Innovation Day

    The Institute for People and Technology (IPaT) and GT Neuro both work to engage with and collaborate on projects that affect Brain Computer Interaction, Cognitive Aids, Psychology, Future of Work, etc.

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GVU Resource Labs

 

App Lab

App Lab

Built for Success

A mobile computing "hackerspace."
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Location: TSRB 333

 
GVU Prototyping Lab

GVU Prototyping Lab

From Concept to Creation

A rapid prototyping "makerspace."
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Location: TSRB Basement

 
GVU Craft Lab

GVU Craft Lab

Making for All

A soft-goods "makerspace."
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Location: TSRB 225B

 
Usability Lab

Usability Lab

Testing Methods and Technology

An adaptable project testing space.
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Location: TSRB 216