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GVU Research Showcase Spring 2022

Featured Projects

Together with the help of our industry partner 'The Home Depot' we investigate their curbside pickup experience. Our goal is to enhance the customer experience to further increase the usage of the pickup option.
Dino-Store is a persuasive game that was designed to use gamification way to communicate with people and raise awareness on COVID-19. The game’s setting is grocery shopping and the mechanic indicates that how different protection strategies, such as wearing mask, keeping social distance can affect people’s infection chances in the COVID-19 pandemic.
More and more people today are using activity trackers like Fitbit and connecting them to their social media like Twitter. And what more, some people make their daily quantified activity time series public. So on one hand, we have their entire twitter network in the form of timelines, friends, followers and their entire network and on the other hand, we have their entire workout data. We are trying to answer some interesting question from these two sets of data.

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Location: TSRB 333

 
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GVU Prototyping Lab

From Concept to Creation

A rapid prototyping "makerspace."
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Location: TSRB Basement

 
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GVU Craft Lab

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A soft-goods "makerspace."
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Usability Lab

Testing Methods and Technology

An adaptable project testing space.
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Location: TSRB 216