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GVU Grad Awards

UbiComp

GVU Research Showcase Spring 2022

Featured Projects

Our project was inspired by the Chinese traditional fairy tale Magic Brush. The interactor has a unique brush with a magic power that could turn anything he draws to life. They will use the magic brush to escape from a room by creating/interacting with the artifacts he draws. We want to design the agencies of creating interactive user-generated content in VR.
Exergames, or exertion video games, are interactive, exercise based video games that are a promising in-home approach to physical activity, therapeutic and rehabilitation training, and social interaction for older adults. Research shows that older users have difficulty using exergames due to overly complex interfaces, difficult gestures, and an overall lack of training and familiarity with these systems.
In the last few years, there has been tremendous growth in the prevalence and widespread use of smart and ubiquitous technologies. These technologies include the use of smartphones, smartwatches and wearables, and smart devices. While these devices have a variety of benefits, they come at the cost of using our data for number of purposes that is not transparent to an average user. This project aims to understand how people perceive regarding privacy concerns with respect to their health data being collected and used by third party entities.

   

About GVU

RESEARCH
23 Core Areas
PEOPLE
300 Researchers
PROJECTS
250 Current
LABS
80 Partners
FUNDING
$9 Million in Grants

 

GVU Resource Labs

 

App Lab

App Lab

Built for Success

A mobile computing "hackerspace."
Visit the App Lab website

Location: TSRB 333

 
GVU Prototyping Lab

GVU Prototyping Lab

From Concept to Creation

A rapid prototyping "makerspace."
Visit the Prototyping Lab website

Location: TSRB Basement

 
GVU Craft Lab

GVU Craft Lab

Making for All

A soft-goods "makerspace."
Visit the Craft Lab website

Location: TSRB 225B

 
Usability Lab

Usability Lab

Testing Methods and Technology

An adaptable project testing space.
Visit the Usability Lab website

Location: TSRB 216