End-user interaction with machine learning based systems will result in new usability challenges for the fields of human computer interaction and machine learning. With machine learning systems becoming more and more prevalent, it is important that systems are properly designed in a user-centered manner. In order to address these challenges, the most relied upon usability inspection method-the heuristic evaluation-must be adapted for the unique end-user experiences that interactive machine learning presents. This project introduces ten heuristics for interactive machine learning.
Came From Nothing is an interactive documentary that chronicles the incredible life story of Benjamin "Big Mouth Ben" Graham, an entrepreneur and motivational entertainer in Atlanta's Historic Sweet Auburn community. Big Mouth Ben overcame 17 years of addiction and homelessness on Auburn Avenue to open, together with his wife Tanya, a convenience store just two blocks from the same bridge under which he once slept.
In this seminar, Carl DiSalvo discusses his new book, Design as Democratic Inquiry.
Neha Kumar will serve a three-year term for the group, which is the premier international society for professionals and academics interested in human-computer interaction.
The two-year fellowship recognizes innovative and promising early-career professors in the Americas who are exploring breakthrough research in computer science or a related field.
The faculty will work at the new National Science Foundation AI Institutes.
GVU Resource Labs
Built for Success
A mobile computing "hackerspace."
Visit the App Lab website
Location: TSRB 333
GVU Prototyping Lab
From Concept to Creation
A rapid prototyping "makerspace."
Visit the Prototyping Lab website
Location: TSRB Basement
Testing Methods and Technology
An adaptable project testing space.
Visit the Usability Lab website
Location: TSRB 216