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Guthman Competition, March 9

Brown Bag Feb. 21

Featured Projects

The goal of this study is to understand how people interact with tangible user interfaces through play with the intent to support exploration, discovery, and learning of visual narratives. We designed the interactive system with the use of tangible blocks as primary interaction mode in mind, which contain various design elements of sequential art (graphic novels), for creating, editing, modifying visual narratives through different configuration and combination of blocks viewed under a device, such as such as a mobile phone in the form of augmented reality.
Tours will be held once every hour (starting at 5 minutes past the hour)! Come see the tools that we use to create one-of-a-kind research prototypes. We have everything from laser cutters and 3D printers to table saws and soldering irons, and we use them to create many of the custom electronics, cases, and wearable prototypes you see in our demos. Stop by the elevator to the basement or ask the folks at the registration desk if you need help finding us! For more information please visit the GVU Prototyping Lab Website
Working with brick-and-mortar venues to deploy and optimize printed signage within poster stands embedded with facial detection sensors. A methodology for monitoring, evaluating, and actioning insights derived from remote monitoring is proposed and tested. The methodology takes parallels from agile digital development processes to continually test and refine designs based on a constant flow of data reflecting real user behaviors.

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RESEARCH
23 Core Areas
PEOPLE
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GVU Resource Labs

 

App Lab

App Lab

Built for Success

A mobile computing "hackerspace."
Visit the App Lab website

Location: TSRB 333

 
GVU Prototyping Lab

GVU Prototyping Lab

From Concept to Creation

A rapid prototyping "makerspace."
Visit the Prototyping Lab website

Location: TSRB Basement

 
Usability Lab

Usability Lab

Testing Methods and Technology

An adaptable project testing space.

Location: TSRB 216