The Accessible Bluetooth Cane project allows visually impaired users to control their iPhone while using the white cane, without having to stop and take out the phone. This is achieved by embedding Bluetooth remote controls with tactile buttons inside the cane handle.
This research explored the effect of intuitive versus rational thinking on creativity. Our objective was to investigate this relationship through design tasks with undergraduate industrial design students. Students performed nine separate design tasks across three conditions. Their work was scored for novelty and feasibility, and we analyzed this performance data in conjunction with self-reported mood and information processing assessments. Our results show numerous statistically significant differences.
Order Up!: Mobile Game To Promote Healthier Food Choices
OrderUp! takes health-related gaming in a new direction and seeks to educate players about how to make healthy eating choices in situations nearly everyone encounters regularly in their lives. By casting players as virtual restaurant servers, OrderUp! forces players to make healthy and fast menu decisions for a group of demanding, impatient customers. OrderUp! was originally developed as a simple, casual game on Nokia N95 mobile phones.
GVU Resource Labs
Built for Success
A mobile computing "hackerspace."
Visit the App Lab website
Location: TSRB 333
GVU Prototyping Lab
From Concept to Creation
A rapid prototyping "makerspace."
Visit the Prototyping Lab website
Location: TSRB Basement
GVU Craft Lab
Making for All
A soft-goods "makerspace."
Visit the Craft Lab website
Location: TSRB 225B
Testing Methods and Technology
An adaptable project testing space.
Visit the Usability Lab website
Location: TSRB 216