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GVU Research Showcase Spring 2022

Featured Projects

Initial Problem statement:How to improve the well-being of seniors with a specific cultural background in the US context, during the influence of thriving online services and the low digital literacy of the user group?
Leveraging our internal assets and ability to collect and process 3D data we have produced a wide variety of physical representations
We present a method for smoothly blending between existing liquid animations. We introduce a semi-automatic method for matching two existing liquid animations, which we use to create new fluid motion that plausibly interpolates the input. Our contributions include a new space-time non-rigid iterative closest point algorithm that incorporates user guidance, a sub-sampling technique for efficient registration of meshes with millions of vertices, and a fast surface extraction algorithm that produces 3D triangle meshes from a 4D space-time surface.

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