This project is a narrative video game exploring what are the effective emotional agencies, an experiment on combining traditional Chinese philosophy and contemporary one together, and a biography of my grandmother conveying the unforgettable piece of the history of the new China. In this game, which is the first episode, interactors need to play a role of my grandma in her childhood. They need to collect food, get along with people, and manage their mental health to survive in the cruel world.
Social Media & The Decontextualization and Appropriation of African-American Vernacular English
Access granted by social media has been used to decontextualize and appropriate linguistic cultural artifacts, specifically, African American Vernacular English (AAVE). The purpose of this research is to investigate how social media affords for the appropriation and decontextualization of AAVE, how this impacts AAVE users, and what can be done to mitigate this phenomenon.
Despite growing awareness of the term food desert millions of people still have poor access to healthy food. The focus of the research is to help students living in food deserts get better access to grocery stores. Grocery Pool is a mobile application that students can use to collaborate and plan trips to grocery stores.
No items available.
The National Science Foundation grant will support the transition of previously-created AI prototypes into public-facing exhibits that spark creativity and collaboration in learning about artificial intelligence.
Students learn to code and remix music
FGDC.gov, Mar 11, 2022
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