Optimizing the Customizability/Accessibility Experience of Console Video Games

Maribeth Coleman
Tyler Norman, Jake Luebeck, Greg Parker

For this project, we are working with a AAA gaming studio (Insomniac Games) to investigate how adults with and without disabilities customize their console gaming experiences and their motivations behind these decisions. We are interested in the design and presentation of in-game settings, barriers to accessing these settings, and ways to encourage players to change the necessary settings to improve their experience. This project will follow a human-centered design process through user interviews, surveys, diary studies, and additional methods to be determined.

Beth Mynatt

The Institute for People and Technology (IPaT) brings together researchers from across Georgia Tech to support world-class research, engage students, and collaborate with industry, government, and nonprofit partners. Our goal is to maximize Georgia Tech's societal impact through people-centered innovation. IPaT supports and connects faculty and students across the entire Georgia Tech campus by blurring the lines between academic disciplines and partnering to translate research results into real-world use. Georgia Tech is at the forefront of science and technology research, and home to state-of-the-art facilities and world-renowned experts who are working every day to find answers to tough problems. IPaT brings together researchers, industry, and other partners to identify technology solutions that will shape our global future. IPaT was created in 2011 to embrace these opportunities and needs, to create a networked research ecosystem of Georgia Tech faculty and industry partners, and to amplify their combined thought leadership and on-the-ground results to create a positive economic and societal impact in critical areas that define much of everyday life.