Esports athletes are professional gamers that compete at high levels of competition under incredible pressure. Looking to other domains in industrial-organizational psychology and military trainings, this Vertically Integrated Projects (VIP) team tackles research questions relating to team organization, structure, and community building within esports. Students are working with professional teams local to Atlanta, as well as college teams across the United States, to deploy new kinds of practice and training strategies informed by academic literature. These new practice strategies may give teams a competitive edge, as well as build community and mitigate interpersonal frictions within an esport context.
Students in a Vertically Integrated Project (VIP) team work closely with industry collaborators on industry-inspired projects. The Future Experience of Esports team is eager to collaborate with a variety of partners including those in business, health and medicine, team management and organization, STEAM education, among others.
Gaming & Esports Applied Research (GEAR) is a transdisciplinary team of computer scientists and engineers, health professionals, graphic designers, human-computer interaction scientists, and cognitive psychologists with the capacity to rapidly prototype, develop, evaluate, and deploy video games for a variety of research applications. We focus on the applications of games as tools for education, empowerment, rehabilitation, community engagement, health interventions, and entertainment. Additionally, our research on esports includes the development of novel tools to support a variety of esports stakeholders, creation of esports STEAM curriculum for schools, and technologies to support esports player health and safety.