STEAM education through scholastic esports

Laura Levy
David London, Pranav Nutalapati, Team 4 VIP Esports

Scholastic esports focus on the development of student ability, interest, and character through extracurricular competitive gaming experiences and community building. Students in this VIP Esports team work closely with educational professionals, the Georgia Department of Education, the Georgia Scholastic Esports Foundation, and the North American Scholastic Esports Federation to research the impacts on K-12 students through scholastic esports participation and the creation of tools for educational professionals that support their scholastic esports programming.

Students in a Vertically Integrated Project (VIP) team work closely with industry collaborators on industry-inspired projects. The Future Experience of Esports team is eager to collaborate with a variety of partners including those in business, health and medicine, team management and organization, STEAM education, among others.

Laura Levy

Gaming & Esports Applied Research (GEAR) is a transdisciplinary team of computer scientists and engineers, health professionals, graphic designers, human-computer interaction scientists, and cognitive psychologists with the capacity to rapidly prototype, develop, evaluate, and deploy video games for a variety of research applications. We focus on the applications of games as tools for education, empowerment, rehabilitation, community engagement, health interventions, and entertainment. Additionally, our research on esports includes the development of novel tools to support a variety of esports stakeholders, creation of esports STEAM curriculum for schools, and technologies to support esports player health and safety.