Labs

Design and Social Interaction Studio brings an interdisciplinary group of faculty and students together to examine the experiential and participatory dimensions of digital media and their relationship to establishing and supporting democratic forms of social interaction.

The Digital Humanities Lab (DH Lab) explores how digital technologies engage questions of humanistic inquiry.

The Digital World and Image Group focuses on two main areas: virtual spaces and real-time imagery gathered from them. We see game spaces and game media as important forms of self-expression.

The concept that people learn best when they are making something personally meaningful - also known as constructionism - is the lab's guiding philosophy. Computer networks have the potential to facilitate community-supported constructionist learning.

The Emergent Game Group {egg} was formed in 2006 by Georgia Tech Digital Media faculty member Celia Pearce to investigate the many facets of emergent cultures in multiplayer games and virtual worlds, and to explore design strategies that promote emergent social behavior.

The Entertainment Intelligence Lab focuses on computational approaches to creating engaging and entertaining experiences. Some of the problem domains they work on include, computer games, storytelling, interactive digital worlds, adaptive media and procedural content generation.

We introduce a new area of interaction research, everyday computing, by focusing on scaling ubiquitous computing with respect to time. Our motivations for everyday computing stem from wanting to support the informal and unstructured activities typical of much of our everyday lives.

The Expressive Machinery Lab (formerly ADAM Lab) explores the intersection between cognition, creativity, and computation through the study of creative human endeavors and by building digital media artifacts that represent our findings.

The Georgia Tech Game Studio is a game design and development organization for facilitating the creation of novel games. The Studio aims to increase the Institute's reputation in the production of original games through commercial success and participation in competitions.

The Georgia Tech Center for Music Technology (GTCMT) is an international center for creative and technological research in music, focusing on the development and deployment of innovative musical technologies that transform the ways in which we create and experience music.

The Graphics Lab is dedicated to research in all aspects of computer graphics, including animation, modeling, rendering, image and video manipulation and augmented reality.

In Georgia Tech Bionics lab (GT-Bionics) we design and develop state-of-the-art medical and scientific instruments for a wide variety of clinical and research applications.

The GVU Prototyping Lab exists to allow GVU researchers to build physical prototypes needed for their research. This includes many things from circuit boards to plastic, wood, or metal parts. We also allow other groups on campus to use our tools and our space.

The Health Experience and Applications (Hx) Lab investigates how interactive technologies can be designed and developed to facilitate personal health-related information awareness and understanding.

The IMAGINE (Interactive Media Architecture Group in Education) Lab is composed of a group of researchers and students with a mission of serving the Architecture/Engineering/Construction (AEC) community by: 1.

Pages