Can sensor-instrumented toys be used to monitor health and improve enrichment for sea otters at the Georgia Aquarium? This project looks at the design requirements of computer-driven otter enrichment devices and how we can help otter trainers derive meaningful health insights from the data pulled from such devices.
Impossible Spaces is a technique that uses self-overlapping architecture to incorporate natural walking in virtual environments without the use of any other movement techniques like teleportation or portals. I am showcasing some design interventions that when applied to self overlapping architecture enhance the believability of the space and might even lower the threshold of detection of the architectural manipulation. These design techniques can then be used by VR narrative developers to futher enhance the believability of their VR narratives.
Twitch Plays Improv is an experiment in participatory narrative creation that utilizes the live streaming video platform Twitch.tv as an arena for broadcasting improvisational theatre games. Drawing on the structures and implications of the "Twitch Plays Pokemon"phenomenon, Twitch Plays Improv digitizes the performative and participatory conventions of improv, allowing actors and audience members to collaboratively develop dynamic scenes and stories.
GVU Resource Labs
Built for Success
A mobile computing "hackerspace."
Visit the App Lab website
Location: TSRB 333
GVU Prototyping Lab
From Concept to Creation
A rapid prototyping "makerspace."
Visit the Prototyping Lab website
Location: TSRB Basement
GVU Craft Lab
Making for All
A soft-goods "makerspace."
Visit the Craft Lab website
Location: TSRB 225B
Testing Methods and Technology
An adaptable project testing space.
Visit the Usability Lab website
Location: TSRB 216