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Labs of the GVU Center
GVU has several one-of-a-kind, technology-rich labs designed to capture and expand the imagination of students, faculty, and our business partners. Each lab is designed with a specific emphasis on one aspect of our leading, internationally recognized research.
The Adaptive Media Lab explores how to create digital media experiences that tailor themselves to individual users. These adaptations may occur for dramatic purposes (e.g. interactive narrative), educational purposes (e.g. serious games), and / or purely for entertainment. This research involves work in design, artificial intelligence, and human computer interaction.
We are interested in everything about design computing and cognition! From ambient intelligence to physical computing, from sketch understanding to intuitive design tools, from web log analysis to social networking, from patient communication systems to ubiquitous computing, from interactive furniture to architectural robotics, just to name a few.
Faculty: Blair MacIntyre, Jay Bolter
Lab activities focus on understanding how to build interactive computing environments that directly augment a user's senses with computer-generated material. Researchers are interested in augmenting the user's perception, and place particular emphasis on the interaction between the users and their environment.
Faculty: May D Wang
Advanced bio-technologies such as gene expression microarrays, next-generation sequencing, proteomics, molecular imaging, metabolomics, and lipidomics have expedited research in molecular biology and molecular medicine. These technologies have identified biomarkers in humans that may provide improved diagnostic or prognostic information. The big challenge now is the huge volume of data that is waiting to be analyzed and interpreted. With this critical need, the mission of the Bio-MIBLab (Bio-Medical Informatics and Bioimaging Laboratory) is to accelerate the early detection, diagnosis, prognosis, treatment, and prevention of disease through translational medicine using advanced bio-computing techniques for bioinformatics, systems biology, and molecular image processing research.
Faculty: Melody Moore Jackson, Beth Mynatt
The Biointerface Lab explores innovative ways of accomplishing human-computer interaction through biometric inputs. Biometric interfaces identify and measure small changes in a person's behavior or physiological responses to certain stimuli. These changes may then be processed with sophisticated electronics to control a computer. The work has enormous potential in many areas, especially for providing individuals with disabilities a means of personal "hands-off" control of computers and other devices.
Faculty: Tucker Balch, Frank Dellaert, Thad Starner
Research at the BORG Lab focuses on enabling large-scale physical multiagent systems - including humans, robots and other automated systems - to collaborate effectively in dynamic, noisy and unknown environments. Researchers are especially interested in the problems associated with making the most effective use of sensors distributed among collaborating agents. Additional resources include a BORG machine shop.
Faculty: Gregory Abowd, David Anderson, Aaron Bobick, Irfan Essa, Janet Murray, Beth Mynatt
This lab is a three-story, 5,040-square-foot home that serves as a living laboratory for the design, development and evaluation of new home-based technologies through a program called the Aware Home Research Initiative. The interdisciplinary endeavor involves four complementary themes, all related to finding ways to improve domestic life through computing and related technologies: design for people, technology, software engineering and social implications.
Faculty: Ashwin Ram
CCL pursues research at the intersection of artificial intelligence and human-centered computing, developing systems that are both intelligent and design to interact intelligently with humans. CCL pursues fundamental and applied research in the context of real-world problems and applications which inform and constrain the research, and provide an opportunity to demonstrate new technology in working systems.
Faculty: Mark Guzdial
The Collaborative Software Lab is focused on collaboration in education to support contextualized learning. Its aim is the creation of collaborative "Dynabooks" - that is, by composing and experiencing dynamic media, computers become effective learning tools. Lab group members design and implement innovative technology with the goal of improving learning, then empirically explore the benefits and usefulness of the technology with actual users.
Faculty: Aaron Bobick, Frank Dellaert, Irfan Essa, Jim Rehq, Thad Starner
The Computational Perception Laboratory is developing the next generation of intelligent machines, interfaces and environments for modeling, perceiving, recognizing and interacting with humans. Lab domains of interest include computer vision, computer graphics, human-computer interaction, artificial intelligence, digital special effects, pattern recognition and learning, "aware" home environments, ubiquitous computing and sensing, eldercare technologies and audio processing.
Faculty: Irfan Essa, Karen Liu, Blair MacIntyre, Jarek Rossignac, Greg Turk
Researchers in the Computer Graphics Lab are inventing new techniques for the creation of 3D models, synthetic images and computer animation. Some of the ongoing projects in the lab include human figure animation, 3D model compression, physically-based simulation of fluids and cloth, interactive digital sculpting, image synthesis for augmented reality, non-photorealistic rendering, and texture synthesis.
Faculty: Thad Starner
In general, the lab's research creates computational interfaces and agents for use in everyday mobile environments. The lab combines wearable and ubiquitous computing technologies with techniques from the fields of artificial intelligence (AI), pattern recognition, and human computer interaction (HCI). Recently, the lab has been designing assistive technology with the deaf community. One of the lab's main projects is CopyCat, a game which uses American Sign Language recognition to help young deaf children acquire language skills. The lab continually develops new interfaces for mobile computing (and mobile phones) with an emphasis on gesture. Currently, the lab is exploring mobile interfaces that are fast to access, like wristwatches.
Faculty: Mark Guzdial
The CSL Lab has a goal to design and implement innovative technology for the goal of improving learning, then empirically explore the benefits and usefulness of the technology with real users.
Faculty: Ashok K. Goel, Spencer Rugaber
The Design & Intelligence Laboratory conducts research into computational design and creativity. The goals of their research are to model human creativity in practical tasks such as conceptual design of complex systems, develop interactive tools for aiding humans in creative tasks, and build creative machines.
Faculty: Amy Bruckman
The concept that people learn best when they are making something personally meaningful - also known as constructionism - is the lab's guiding philosophy. Computer networks have the potential to facilitate community-supported constructionist learning. The Electronic Learning Communities Lab examines ways communities of learners can motivate and support one another's learning experiences.
Faculty: Mark Riedl, Brian Magerko, Ashwin Ram, Charles Isbell, Hua Ai
The Entertainment Intelligence Lab focuses on computational approaches to creating engaging and entertaining experiences. Some of the problem domains they work on include, computer games, storytelling, interactive digital worlds, adaptive media and procedural content generation. They expressly focus on computationally "hard" problems that require automation, just-in-time generation, and scalability of personalized experiences.
Faculty: Beth Mynatt
Researchers are leveraging computational capabilities to support many informal and unstructured activities. The integration of ubiquitous computing into the activities and routines of daily life could bring a profound transformation in the lives of many people, particularly the elderly and disabled individuals for whom many ordinary tasks are challenging.
Faculty: Ian Bogost, Jay Bolter, Ali Mazalek, Janet Murray, Michael Nitsche, Celia Pearce
The Experimental Game Lab explores the frontiers of video games at the intersection of technology and the liberal arts. In this interdisciplinary lab, scholars work together to better understand the medium of video games and to create new forms of games.
Faculty: John Stasko
At the Information Interfaces Lab, computing technologies are developed that help people take advantage of information to enrich their lives. The lab group develops ways to help people understand information via user interface design, information visualization, peripheral awareness techniques and embodied agents. The goal is to help people make better judgments by learning from all the information available to them.
Faculty: Mark Riedl
The Intelligent Narrative Computing group researches artificial intelligence, storytelling, and entertainment computing. Narrative is a cognitive tool used by humans for communication, sense-making, entertainment, education, and training. The goal of this research is to discover new computational algorithms and models that can facilitate the development of intelligent computer systems that can reason about narrative in order to be better communicators, entertainers, and educators.
Faculty: Jim Foley
The research group associated with the lab uses, adapts and develops technologies in support of learning and teaching. Interests in technology and learning/teaching are balanced by understanding the needs of students and teachers first, and then studying the use of appropriate technologies in the service of learning and teaching. In some cases current technologies are employed and their effectiveness is evaluated; in other cases technologies are adapted or created as needed.
Faculty: Ronald Arkin, Tucker Balch, Ashok Goel, Ashwin Ram
The role of the Mobile Robot Laboratory is to discover and develop fundamental scientific principles and practices that are applicable to intelligent mobile-robot systems. In addition, the laboratory facilitates technology transfer of its research results to yield solutions for a range of applications.
Faculty: Colin Potts
Info to come
Pixi Lab researchers are exploring the boundaries between interaction and infrastructure with the goal of creating technology that is not simply usable, but also useful. Taking a human-centered approach, researchers begin by understanding the needs and practices of people through empirical methods, then designing compelling user experiences that fit that context and, finally, building the underlying systems and networking infrastructure necessary to realize that user experience. The lab's interdisciplinary, collaborative projects include new methods to simplify home network management and troubleshooting, as well as security technologies that are more useful and usable by ordinary people.
Faculty: Ali Mazalek
TSynlab explores emerging modalities in new media. Our research focuses on tangible interaction and sensing technologies that support creative expression bridging the physical and digital worlds. Applications range across media arts, entertainment and educational domains.
Faculty: Michael Best
The lab's research focuses on information and communication technologies for social, economic, and political development. In particular the lab studies mobile phones, the internet, and internet-enabled services and their design, impact, and importance within low-income countries of Africa and Asia. The lab researches engineering, public policy, hci/usability, and sustainability issues as well as methods to assess and evaluate social, economic, and political development outcomes. They are also interested in the impact of information and communication technologies on the development-security nexus and in post-conflict peace and reconciliation.
Faculty: Gregory Abowd, Rosa Arriaga, Agata Rozga, Mario Romero
We are interested in ubiquitous computing and the research issues involved in building and evaluating ubicomp applications and services that impact our lives. Much of our work is situated in settings of everyday activity, such as the classroom, the office and the home. Our research focuses on several topics including, automated capture and access to live experiences, context-aware computing, applications and services in the home, natural interaction, software architecture, technology policy, security and privacy issues, and technology for individuals with special needs.
The Usability Lab is where human-factors studies of computer software and hardware are performed. Subjects are monitored through remote control cameras, microphones and a one-way mirror while using specialized hardware and software.
The Video Lab is a production, capture and editing studio for the GVU community. Equipped with professional-grade audio and video equipment, users work with analog and digital media formats such as SVHS, Beta, miniDV, DVD, and digital video footage of research projects for presentations, conferences and so forth. To accommodate the wide range of projects, the facility is centered on RGB, S-video (Y/C), and Composite patch bays with cable links to the Usability Lab. Its PC and Mac edit stations are outfitted with commercial software and hardware.
Faculty: Beki Grinter
The Work2play lab follows several related research themes which combine to ensure a broad and deep base of knowledge about how computing affects daily life from work to play. Project topics include usable security, religion and technology, nutrition and culture, the digital home and domestic gaming. Work2play researchers often collaborate with other researchers within GVU, the College of Computing, Georgia Tech and other research institutions