Featured Projects
The intention is to understand in which contexts you feel motivated to report about your personal state. A typical GT student has a very busy life and it becomes challenging for researchers to obtain self-reported information from them in a natural setting. Using the sensors on your phone it is possible to learn the best time to interrupt students for information. Predicting moments when participants of in-the-wild studies feel motivated to report data can potentially improve the quality of such data. |
When pets are adopted or rehomed, both pet owners and pets have to undergo an adjustment phase. Pet owners without experience might find this phase difficult and overwhelming. Our research investigates how we might create a pet-centric solution to support the pet adoption and adjustment phase and alleviate stress for pet owners and pets during the adoption process. |
This project is a virtual reality experience centered on Article 25 of the Declaration of Human Rights: "Everyone has the right to a standard of living adequate for the health and well-being of himself and of his family, including food, clothing, housing, and medical care..." The experience sheds light on the problem of homelessness in the Atlanta metropolitan area. The user will experience a narrative story while virtually serving characters that are representative of Atlanta's homeless population. The experience also includes information about current statistics and ways to volunteer to a |
About GVU
GVU Resource Labs
App Lab
Built for Success
A mobile computing "hackerspace."
Visit the App Lab website
Location: TSRB 333
GVU Prototyping Lab
From Concept to Creation
A rapid prototyping "makerspace."
Visit the Prototyping Lab website
Location: TSRB Basement
GVU Craft Lab
Making for All
A soft-goods "makerspace."
Visit the Craft Lab website
Location: TSRB 225B
Usability Lab
Testing Methods and Technology
An adaptable project testing space.
Visit the Usability Lab website
Location: TSRB 216