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We are creating a platform for experiencing room-scale augmented reality through head-mounted displays. Prototypes will involve various tracking methods to interpret the user's gestures and movements.
We use Augmented Reality presentation and sensing technologies to integrate design studio learning models into screen-based classrooms. The goal of this approach is to create STEM learning experiences that encourage creativity, innovation and help build strong peer learning environments. To accomplish this goal we implement room-scale augmented reality technology with projection-based presentation and sensing technologies -- projecting on surfaces and using depth sensing for unencumbered interaction (see http://research.microsoft.com/en-us/projects/roomalive/).

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App Lab

App Lab

Built for Success

A mobile computing "hackerspace."
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Location: TSRB 333

 
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GVU Prototyping Lab

From Concept to Creation

A rapid prototyping "makerspace."
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Location: TSRB Basement

 
Usability Lab

Usability Lab

Testing Methods and Technology

An adaptable project testing space.

Location: TSRB 216