“Don't Open That Door” is a gesture-based interactive narrative project set in the universe of the TV show Supernatural. This project creates a dramatic agency for the interactor by leveraging expectations of the horror genre within a seamless scenario that elicits expressive actions and provides a dramatically satisfying response. We match interaction and narrative elements to support the following design goals: Story-driven Physical Reactions, Persistent and Uninterrupted Narrative, Scripting of the Interactor by Narrative.
CopyCat and PopSign are two games that help deaf children and their parents acquire language skills in American Sign Language. 95% of deaf children are born to hearing parents, and most of those parents never learn enough sign language to teach their children. As short-term memory skills are learned from acquiring a language, many deaf children enter school with the short-term memory of fewer than 3 items, much less than hearing children of hearing parents or Deaf children of Deaf parents. Our systems address this problem directly.
A seminar hosted by ML@GT.
GVU Center Brown Bag: Vivian G. Motti -- Assistive Smartwatches to Support Self-Regulation for Neurodiverse Adults
This talk will present Wearable Life -- an assistive smartwatch application.
IPaT Town Hall - January
The AAAI Fellows program recognizes individuals who have made significant, sustained contributions to the field of artificial intelligence (AI).
The award recognizes a woman whose early-career research has had a significant impact on the computing discipline.
ML@GT News, Jan 14, 2021
GVU Resource Labs
Built for Success
A mobile computing "hackerspace."
Visit the App Lab website
Location: TSRB 333
GVU Prototyping Lab
From Concept to Creation
A rapid prototyping "makerspace."
Visit the Prototyping Lab website
Location: TSRB Basement
Testing Methods and Technology
An adaptable project testing space.
Visit the Usability Lab website
Location: TSRB 216