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“Don't Open That Door” is a gesture-based interactive narrative project set in the universe of the TV show Supernatural. This project creates a dramatic agency for the interactor by leveraging expectations of the horror genre within a seamless scenario that elicits expressive actions and provides a dramatically satisfying response. We match interaction and narrative elements to support the following design goals: Story-driven Physical Reactions, Persistent and Uninterrupted Narrative, Scripting of the Interactor by Narrative.
Augmented Reality Testing Environment for Multiple Immersive Simulations
CopyCat and PopSign are two games that help deaf children and their parents acquire language skills in American Sign Language.  95% of deaf children are born to hearing parents, and most of those parents never learn enough sign language to teach their children.  As short-term memory skills are learned from acquiring a language, many deaf children enter school with the short-term memory of fewer than 3 items, much less than hearing children of hearing parents or Deaf children of Deaf parents.  Our systems address this problem directly.

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RESEARCH
23 Core Areas
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250 Current
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GVU Resource Labs

 

App Lab

App Lab

Built for Success

A mobile computing "hackerspace."
Visit the App Lab website

Location: TSRB 333

 
GVU Prototyping Lab

GVU Prototyping Lab

From Concept to Creation

A rapid prototyping "makerspace."
Visit the Prototyping Lab website

Location: TSRB Basement

 
Usability Lab

Usability Lab

Testing Methods and Technology

An adaptable project testing space.
Visit the Usability Lab website

Location: TSRB 216