Connected living is the fast-growing intersection of mobile, wearable, home, community, car and other technologies to assist individuals in accomplishing more seamless interactions and goals in daily life. Mobility and cloud computing are two pillars of growth that has brought about significant changes in industry. Cloud computing, big data, mobility and low-cost sensors are driving the internet of things and connected industries, and the internet of things is forcing transformation and innovation across the connected home, connected workplace and connected city.
Under the cover of night, the player inflitrates the palace of a despotic ruler. Your mission: steal a prized sword without being caught by a guard. Trespass invites players to step into the shoes of an archetypal ninja and play through a thrilling interactive vignette of Japanese history. The story is based in part on historical accounts of the life of Ishikawa Goemon, a well known ninja of the 16th century. Our intention in building Trespass is to explore how players respond to spatial barriers in the virtual world.
Members from the New York Times Research and Development team will discuss how NYT applies emerging technologies in journalism.
Fireside Chat on Racial Justice & Equity
CIC Submission Deadline-Nov. 8
IEEE VIS highlights research from universities, government, and industry around the world.
The new Center will advance ethics-in-technology-centered research, education, and engagement at the Georgia Institute of Technology.
GT Computing, Oct 13, 2020
GVU Resource Labs
Built for Success
A mobile computing "hackerspace."
Visit the App Lab website
Location: TSRB 333
GVU Prototyping Lab
From Concept to Creation
A rapid prototyping "makerspace."
Visit the Prototyping Lab website
Location: TSRB Basement
Testing Methods and Technology
An adaptable project testing space.
Visit the Usability Lab website
Location: TSRB 216