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We are developing a suite of media experiences to introduce visitors to the rich cultural and economic history of Auburn Avenue. From about 1900 to 1960, Auburn Avenue was the center of African-American cultural and economic life in the city. The street also played a key role in the civil rights movement. From the 1960s on, the street suffered decline, and the local community disintegrated because of a range of social, economic, and urban planning factors.
The Reflect! platform is designed to organize Reflective Consensus Building on Wicked Problems in small teams. Examples wicked problems are complex policy issues such as health care reform, poverty, global trade, or climate change; the regulation of new and emerging technologies; the design of products and technologies; and planning processes that involve different stakeholders.
This project explores the possibilities, challenges, and benefits of using a tangible object as a controller and feedback device in an interactive television show. The Universal Threshold Object (UTO) enables interactors to realize emotional choices in a narrative world through physical action with objects in a way that emphasizes dramatic immersion rather than gamelike skill mastery. Research methods include prototyping based on real television content and iterative design and testing in a demonstration environment.

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About GVU

RESEARCH
23 Core Areas
PEOPLE
300 Researchers
PROJECTS
250 Current
LABS
80 Partners
FUNDING
$9 Million in Grants

 

GVU Resource Labs

 

App Lab

App Lab

Built for Success

A mobile computing "hackerspace."
Visit the App Lab website

Location: TSRB 333

 
GVU Prototyping Lab

GVU Prototyping Lab

From Concept to Creation

A rapid prototyping "makerspace."
Visit the Prototyping Lab website

Location: TSRB Basement

 
Usability Lab

Usability Lab

Testing Methods and Technology

An adaptable project testing space.
Visit the Usability Lab website

Location: TSRB 216