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The complexity of television shows has been increasing. In order to follow a story, viewers might be expected to stay abreast of more plot threads, remember more characters, and retain information introduced in earlier seasons. Media technology has made the job easier by allowing viewers to review in various ways; they may replay a scene or entire episodes, they may visit an online forum for fans, or they may play a video game that is related to that story. Game of Game of Thrones is a video game design intended to explore how a video game could enhance the viewing of a television series.
A robot that can be attached to amputees, allowing its technology to be embedded into humans. The robotic drumming prosthesis has motors that power two drumsticks. The first stick is controlled both physically by the musicians' arms and electronically using electromyography (EMG) muscle sensors. The other stick "listens" to the music being played and improvises.
The Light Orchard is an interactive installation that invites people to walk into a grove of futuristic trees, lit with color. The trees are aware of the presence of people in their space, and can respond in many different ways. User can play different games, watch animations, and work together with different simulations, that allow them to easily collaborate, learn, and play together.
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Studies have shown that passive haptic learning can help patients suffering from spinal injury. Can it also be an option in stroke recovery?
The podcast, called the Interaction Hour, is launching Tuesday, Sept. 18 and will be available on iTunes, Spotify, and Spreaker.
Georgia Tech faculty and students will travel to Munich, Germany to present their research at the European Conference on Computer Vision (ECCV).
GVU Resource Labs
Built for Success
A mobile computing "hackerspace."
Visit the App Lab website
Location: TSRB 333
GVU Prototyping Lab
From Concept to Creation
A rapid prototyping "makerspace."
Visit the Prototyping Lab website
Location: TSRB Basement
Testing Methods and Technology
An adaptable project testing space.
Location: TSRB 216