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The purpose of this project is to validate the following research question – “Would testing UI prototypes in a simulated virtual reality environment provide a better experience to testing in a usability lab setting? ‘Better experience’ is defined as the system having better usability, lower cognitive workload and higher user satisfaction.”. I want to explore how VR could be used as a platform to test mobile and desktop UI prototypes in a way that adds virtual environments during usability testing, and to see if users respond better than not having any environmental cues.
Cultural taboos and inflexible social norms make it challenging to teach and communicate about menstrual health education in India. We present an investigation of current approaches used to educate adolescents about menstruation, examining the perspectives of parents, teachers, social workers, and health professionals for identifying design opportunities and potential for impact. There is also a palpable difference in attitudes regarding who must be taught, how, where, and when. We articulate factors that could shape access and receptivity to this knowledge.
Magic Window supports immersive augmented video experiences allowing viewers to change perspective, as if they are looking through a real window. A rich set of collaborative interactions with live and pre-recorded media content as well as connected devices are possible through gesture-based controls.

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About GVU

RESEARCH
23 Core Areas
PEOPLE
300 Researchers
PROJECTS
250 Current
LABS
80 Partners
FUNDING
$9 Million in Grants

 

GVU Resource Labs

 

App Lab

App Lab

Built for Success

A mobile computing "hackerspace."
Visit the App Lab website

Location: TSRB 333

 
GVU Prototyping Lab

GVU Prototyping Lab

From Concept to Creation

A rapid prototyping "makerspace."
Visit the Prototyping Lab website

Location: TSRB Basement

 
Usability Lab

Usability Lab

Testing Methods and Technology

An adaptable project testing space.
Visit the Usability Lab website

Location: TSRB 216