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Featured Projects

"Our Driverless Futures" is a web-based interactive narrative that critically examines the ethical implications of self-driving cars. In public and scholarly discourse, self-driving cars are often positioned as safer and more efficient transportation alternatives, with one prominent debate remaining in their programming: how should they react in an inevitable fatal accident, and whose lives should they prioritize to save? However, this focus on "kill decisions" has limited the terms of discourse to utilitarian ethics and normative classifications of people.
Exergames, or exertion video games, are interactive, exercise based video games that are a promising in-home approach to physical activity, therapeutic and rehabilitation training, and social interaction for older adults. Research shows that older users have difficulty using exergames due to overly complex interfaces, difficult gestures, and an overall lack of training and familiarity with these systems.
Social Participation and Navigation (SPAN) is an intervention that integrates mobile app-based training and "peer coach" support around key aspects of social participation, including social communication and problem-solving skills, identification and remediation of barriers to participation, and establishment of social connections with others.

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