Projects

Social Media is changing our world. Traditional narratives paint a picture of many-to-many democratization of information--making ideas, opinions, education, and knowledge available to many people in many places at any time. This research examines whether this is actually the case, especially in countries with a totalitarian government. Through an interview-based study of Cuban participants on social media, this project explores both the limitations and opportunities of cyber networks as tools for individuals to create collaborative narratives and affect social change.
Social Media Interventions for Eating Disorder Communities on Reddit
The Social Sensing study is studying the inclusion of social support in therapy for Veterans with PTSD as a part of the larger Prolonged Exposure Collective Sensing System study led by Dr. Rosa Arriaga from Georgia Tech’s College of Computing and supported by NSF grant 1915504.
Social TV is a mobile application that works in conjunction with watching TV. It is targeted to users who may be living in a new location and watch TV alone, or to users who want to increase the social aspect of watching TV. Through integration with Facebook, the mobile app presents a TV Feed where users can share information, such as screenshots, quotes and recommendations with other individuals in their network. The app has a TV chat feature, where users can engage in both synchronous and asynchronous chatting about what is occurring in the show of their choosing.
Can sensor-instrumented toys be used to monitor health and improve enrichment for sea otters at the Georgia Aquarium? This project looks at the design requirements of computer-driven otter enrichment devices and how we can help otter trainers derive meaningful health insights from the data pulled from such devices.
Here, we report a wireless, fully integrated, soft sternal patch with mechanics optimized to detect the mechanical, electrical, and optical signals that characterize the cardiovascular response to OSA. Analytical and computational studies in mechanics and material interfaces yielded a fully integrated, multi-sensor system capable of capturing ultrafine, low-frequency, sternal vibrations caused by the heart's motion, cardiac electrical signals, and optical measurements of arterial blood oxygenation from a single location on the sternum, which has not been previously realized.
The SDX project is applying the principles of Software Defined Networking and Infrastructure to the problems of peering between network operators and service providers. This work seeks to overcome the traditional limitations of peering protocols such as BGP to enable operators and their customers to express rich, application-specific policies that facilitate the integration of cloud computing and virtualization into numerous applications.
Students in the Sonification Lab and Center for Music Technology designed Solar System Sonification, an auditory experience of the planets. Using non-speech audio to convey information, they built a musical model of the solar system. Planetariums typically rely on visuals with various levels of speech description, but have not explored using auditory cues to present information about space. Auditory displays, like the ones developed for Solar System Sonification, enable more immersive experiences and make information accessible to people with visual impairments.
SolidSketch is a solid modeling program that enables users to rapidly construct 3D models through sketch and multi-touch input. The interaction design principles of SolidSketch are based on the cognitive science theory of enaction. This paper uses the enaction theory as a lens to describe why the interaction designs of conventional CAD tools often fail to support early stages of the design process. We argue enactive interactions would support design creativity by enabling rapid iteration and continuous feedback throughout a flexible design exploration.
The Sonified Fantasy Sports project has been exploring various ways to add sounds to online (web or mobile apps) fantasy sports in an attempt to make a more immersive user experience while also adding to the accessibility of fantasy sports for visually impaired or print disabled users. After identifying information needs and various strategies employed by users (who ranged from beginners to power users) we were able to identify a hierarchy in which to present information about my team and players using sound.
Sound Happening is a collaborative music-making installation that allows several people to explore and create music in a space by playing with colorful bouncy balls. Using a webcam and Max/MSP, Sound Happening tracks each ball's location relative to the space to manipulate and trigger various samples, resulting in intriguing sound combinations that are constantly changing as the balls move.
SoundCage is an installation that allows people to solve an aural puzzle using their entire body. Audience members enter a phone booth sized enclosure and find themselves surrounded by a network of strings. As they move around and touch the strings, their body position will warp the sounds playing all around them. Different movements will result in different sounds, and the audience is encouraged to reveal the hidden message in the soundscape.
The Space Table is an interactive informal experience to teach children about the formation of solar systems and how gravity, and mass play a role in their creation. Additionally, the project will explore the concepts of different celestial bodies such as stars, planets, asteroids, neutron stars, black holes, and others. The installation will make use of three tangibles, one for a different star size. Interactors will use the tangibles to “stamp” a star on the table, which will spawn a digital star.

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