Projects

Hearing loss is an invisible condition, and from which only its effects can be measured, and its effects may be hard to recognize specially when there is not point of comparison. Effects of hearing loss may be attributed to distraction, environmental noise, aloofness, confusion, or personality changes. It is a major public health issue representing the third most common physical condition after arthritis and heart disease. It affects a quarter of US population in the ages of 20 to 69, although few acknowledge the problem.
Improving the user experience of interactive tools used to collect, maintain, and display tree and fruit data to better support Concrete Jungle’s mission of transforming overlooked and underutilized fruit trees and land into a year round food source for food banks, shelters and people in need.
The {egg} Incubator group focuses on research, analysis, and rapid prototyping of emergent gameplay. Several, exciting prototypes were built to test the theories of emergent gameplay.
Indoor navigation has always been a difficult problem to crack due to the weakness of GPS signals indoor and loss of orientation references such as the sun, signature buildings, and landmarks. TSRB is a multi-functional building located in the heart of tech square, where lots of seminars, labs, networking events and classes are held. Not only do lots of new students and faculties come to TSRB when a new semester begins, but many visitors also come over frequently. Many of them encountered navigation difficulties when they first entered the building.
Data Journalists often report visualizations or statistics of data as part of the stories they tell. However, this data often comes in formats that are hard to use. This project aims to build tools to help journalists extract data from documents so that it can be easily visualized and analyzed.
Through findings from over 60 interviews and a national online survey with 978 with diverse groups of parents, we explored parents' ability to find learning opportunities, we identify differences in parents' use of online social networks in finding learning opportunities for their children across different socioeconomics.
Visualization has an important role in science and technology. People rely on visualizations to better understand problems they have to solve. Information visualization has recently increased its domain, from being used for representations of business data, to more political and social uses via groups like visualizing.org and infosthetics.com. In parallel with this growth, we have seen the widespread acceptance of mobile technology by masses. Mobile phones, today, are being used for everything from email to ticketing and web browsing to watching videos.
In this project, we have designed visualizations that show the recent history of a team's draft selections as well as each team's regular season and playoff history. Our goal is to provide an easy-to-browse and -understand interface for exploring the data and learning about teams' pasts.
Our research examines the role that low-cost virtual reality technology could play in supporting learning in low-resource contexts. Specifically, we propose to study the potential of creating affordable virtual reality-based learning experiences for children in these contexts. There has been a rising penetration of low-cost mobile technologies and internet connectivity in under-resourced communities, and this motivates us to explore the feasibility of virtual reality as a medium to enhance learning experiences for low-resource contexts.
The existence of pro-eating disorder (pro-ED) communities has challenged many social media platforms, such as Instagram. These communities promote the adoption and progression of eating disorders, which are known to have negative impacts on health. Instagram has reacted by banning searches on several pro-ED tags as well as issuing content advisories on others. In response, the pro-ED community has adopted non-standard lexical variations of these moderated tags to circumvent restrictions. This research investigates the impacts of Instagram banning tags on the community.
Our project aims to utilize instrumented dog toys to collect data on dog play behaviors. The current project implementation is a food-safe silicone over-molded tennis ball with an embedded sensor package at its center. The sensors collect motion data (via an inertial measurement unit) and pressure data (via a barometer) as dogs play with the ball.
Exploring experiences for a real-time companion device application to enhance live sports-watching experiences. The application facilitates active social engagement typically of sports and assists in understanding the dynamics of the match more efficiently.
Engineers are interested in solving some practical problem, such as capturing water vapor in arid regions. They intend to use biological analogs as a source of inspiration. Doing so, however, raises several problems. First, the biological literature is immense, and keyword-based search produces voluminous hits, but most of the retrieved documents are of no use. That is, there is a high recall but low precision. The second problem is that even when a document looks like it might be relevant, it is still burdensome for the engineer to make a determination.

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