GEAR: Gaming & Esports Applied Research

Faculty: 
Laura Levy, Siva Jayaraman
Students: 
Aditya Kundu, Drew Salazar

GEAR is a transdisciplinary team of computer scientists and engineers, health professionals, graphic designers, human-computer interaction scientists, and cognitive psychologists with the capacity to rapidly prototype, develop, evaluate, and deploy video games for a variety of research applications. We focus on the applications of games as tools for education, empowerment, rehabilitation, community engagement, health interventions, and entertainment. Additionally, our research on esports includes the development of novel tools to support a variety of esports stakeholders, creation of esports STEM curriculum for schools, and technologies to support esports player health and safety.

Lab: 
Director: 
Beth Mynatt

The Institute for People and Technology (IPaT) brings together researchers from across Georgia Tech to support world-class research, engage students, and collaborate with industry, government, and nonprofit partners. Our goal is to maximize Georgia Tech's societal impact through people-centered innovation. IPaT supports and connects faculty and students across the entire Georgia Tech campus by blurring the lines between academic disciplines and partnering to translate research results into real-world use. Georgia Tech is at the forefront of science and technology research, and home to state-of-the-art facilities and world-renowned experts who are working every day to find answers to tough problems. IPaT brings together researchers, industry, and other partners to identify technology solutions that will shape our global future. IPaT was created in 2011 to embrace these opportunities and needs, to create a networked research ecosystem of Georgia Tech faculty and industry partners, and to amplify their combined thought leadership and on-the-ground results to create a positive economic and societal impact in critical areas that define much of everyday life.