How can we use AR in combination with Comic Artwork to shift attention from the page to the screen and back? The project combines HCI with the ninth art: comics. It applies design criteria from comic scholars and practitioners such as Will Eisner and Scott McCloud to develop effective AR designs for hybrid comic pieces. We will present a prototype sample of this project at work.
The Digital World and Image Group focuses on two main areas: virtual spaces and real-time imagery gathered from them. We see game spaces and game media as important forms of self-expression. That is why we work to improve creative access and the expressive range available in interactive digital media such as games. Research is conducted in a combination of theory, analysis, and practical experimentation.