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Animal-Computer Interaction

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Human-Computer Interaction

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Magic Window supports immersive augmented video experiences allowing viewers to change perspective, as if they are looking through a real window. A rich set of collaborative interactions with live and pre-recorded media content as well as connected devices are possible through gesture-based controls.
Researchers in ubiquitous computing fields have assumed that smartphone owners consistently use, carry, or have access to their phones throughout the day. Current applications in fields such as mHealth believe that the smartphone is a promising and reliable sensing platform to understand user behaviors and environment. However, as wearable technology (e.g., smartwatches) has become more widely adopted, the changed technology landscape has impacted users' proximity to their smartphone. By introducing new research techniques, we investigate the current users' proximity to their smartphone.
Like traditional media, social media in China is subject to censorship. However, in limited cases, activists have employed homophones of censored keywords to avoid detection by keyword matching algorithms. This project focusses on designing an interactive, client-side tool that promotes free speech. An iterative design process, involving the inputs of end-users will deliver a final design. In the evaluation of the design we will target the following research question: Does the UI workflow fit into context of use of the users?

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App Lab

App Lab

Built for Success

A mobile computing "hackerspace."
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Location: TSRB 333

 
GVU Prototyping Lab

GVU Prototyping Lab

From Concept to Creation

A rapid prototyping "makerspace."
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Location: TSRB Basement

 
Usability Lab

Usability Lab

Testing Methods and Technology

An adaptable project testing space.

Location: TSRB 216