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Exergames -- video games played by engaging in physical activity -- could help older adults become more physically active. However, most exergames on the market are not developed with consideration of older adult users' physical and cognitive abilities. Our current study is evaluating the usability of commercially available exergames for this population by testing two exergames for Microsoft Xbox 360 with Kinect with participants aged 60 to 79. These findings will be leveraged to develop guidelines for designing a tutorial to teach older adults to use exergames.
SolidSketch is a solid modeling program that enables users to rapidly construct 3D models through sketch and multi-touch input. The interaction design principles of SolidSketch are based on the cognitive science theory of enaction. This paper uses the enaction theory as a lens to describe why the interaction designs of conventional CAD tools often fail to support early stages of the design process. We argue enactive interactions would support design creativity by enabling rapid iteration and continuous feedback throughout a flexible design exploration.
OrderUp! takes health-related gaming in a new direction and seeks to educate players about how to make healthy eating choices in situations nearly everyone encounters regularly in their lives. By casting players as virtual restaurant servers, OrderUp! forces players to make healthy and fast menu decisions for a group of demanding, impatient customers. OrderUp! was originally developed as a simple, casual game on Nokia N95 mobile phones.

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GVU Resource Labs

 

App Lab

App Lab

Built for Success

A mobile computing "hackerspace."
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Location: TSRB 333

 
GVU Prototyping Lab

GVU Prototyping Lab

From Concept to Creation

A rapid prototyping "makerspace."
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Location: TSRB Basement

 
Usability Lab

Usability Lab

Testing Methods and Technology

An adaptable project testing space.
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Location: TSRB 216