//********************************** //*** tools for rendering T-meshes // Written by Jarek Rossignac, June 2006 //********************************** void shade(int i) { beginShape(TRIANGLES); G[V[3*i]].vert(); G[V[3*i+1]].vert(); G[V[3*i+2]].vert(); endShape(); }; // shade tris void showBorder() {for (int i=0; i