| Keyboard control: |
| Creation |
| C | Create | The opposite vertex is determined based on parallelogram prediction |
| Navigation |
| N | Next | Goto next corner (anticlockwise) – c.n |
| P | Previous | Goto previous corner (anticlockwise) – c.p |
| L | Left | Goto left corner. Same as c.n.o |
| R | Right | Goto right corner. Same as c.p.o |
| O | Opposite | Goto the opposite corner – c.o |
| Modification in local Coordinate system |
| a | Increase-X | Move current vertex along gate |
| d | Decrease-X | Move current vertex along gate |
| w | Increase-Y | Current vertex moves perpendicular to gate |
| s | Decrease-Y | Current vertex moves perpendicular to gate |
| e | Increase-Z | Current vertex moves on normal to triangle |
| z | Decrease-Z | Current vertex moves on normal to triangle |
| Modification in global Coordinate system |
| A | Increase-X | Move current vertex along X axis |
| D | Decrease-X | Move current vertex along X axis |
| W | Increase-Y | Move current vertex along Y axis |
| S | Decrease-Y | Move current vertex along Y axis |
| E | Increase-Z | Move current vertex along Z axis |
| Z | Decrease-Z | Move current vertex along Z axis |
| M | Merge | Merge current vertex with nearest neighbor |
| Visualization (Camera rotation) |
| T | +ve X | Rotates camera about X axis |
| G | -ve X | Rotates camera about X axis |
| Y | +ve Y | Rotates camera about Y axis |
| H | -ve Y | Rotates camera about Y axis |
| U | +ve Z | Rotates camera about Z axis |
| J | -ve Z | Rotates camera about Z axis |
| Save/Load |
| u | Save | Unloads (saves) current mesh in a file |
| l | Load | Loads saved mesh onto screen |
| Miscellaneous |
| X | Fill | Fill and Light up the Mesh |
| V | Axis | Toggles visibilty of axis |