#include ".\point3.h" #using Point3::Point3(void) { x = 0; y = 0; z = 0; } Point3::Point3(float x1, float y1, float z1) { x = x1; y = y1; z = z1; } Point3::~Point3(void) { } float Point3::getX(void) { return x; } float Point3::getY(void) { return y; } float Point3::getZ(void) { return z; } void Point3::setX(float x1) { x = x1; } void Point3::setY(float y1) { y = y1; } void Point3::setZ(float z1) { z = z1; }