Title:
Social and Technical Factors Contributing to Successful
3D Animation Authoring by Kids
Authors:
Jose P. Zagal,
Anne Marie Piper,
Amy Bruckman
Abstract:
Creating 3D animations has traditionally been restricted to adult experts. With the advent of
easy-to-use software packages like Alice, we can now imagine animations being created by end users
with no formal training in this area. Does this work in practice? Supporting real people in the
successful use of complex multimedia authoring environments requires not only quality software,
but also a supportive social context. What might such a supportive social context look like?
In this paper, we report on a workshop in which seventeen children ages 11-12, working in pairs,
were asked to make their own animations using Alice. Students were part of a language arts class
studying fables, and were asked to retell a fable of their choice in 3D animation. This assignment
proved to be an appropriate size and scope for the time available, skills of the students, and
affordances of the software. The students found the assignment motivating, and their teacher was
pleased with learning outcomes. We discuss social and technical factors that helped students
create successful animated fables.
Keywords:
children, animation, learning, social context, Alice
You can access this
technical report via: PDF