Singularity

Faculty: 
Janet Murray
Students: 
Charlie Denton, Morgan Ott, Edward Zhang

Singularity is a VR application created with Unity and the Oculus Rift Touch. The experience aims to explore how players interact in a virtual reality environment as different characters with unique modes of movement. Players have the opportunity for bipedal movement in a room-scale scenario, as well as the flight from the seat of a swiveling chair. We explored ways of communicating changes in the player's environment using these core mechanics and atmospheric clues. For example, switching to a different body allows the players to see their previous body through a glass panel. They may also notice a dramatic change in scale. Our story is set on a spaceship following a catastrophic power failure. It is up to the player to utilize their symbiotic droid-human relationship to save the ship.

Lab: 
Faculty: 
Janet Murray

The Prototyping eNarrative Lab (PeN Lab) at Georgia Tech applies digital information design and interaction design principles to digital storytelling to create more complex and expressive narratives, focusing on emerging platforms like experimental television, virtual reality, and augmented reality, and on the intersection of storytelling with game design and simulation design.