Measuring the Sense of Presence in Virtual and Augmented Reality Applications

Faculty: 
Jay Bolter
Students: 
Joshua Crisp

16 participants were asked to fill out an immersive tendencies questionnaire and then play a multiplayer game in virtual reality, augmented reality, and a non-stereoscopic hybrid. They were then asked to fill out a presence questionnaire after each play-through. An analysis of the results suggests that those scoring lower in immersive tendencies are likely to have higher perceived presence in virtual reality than augmented reality, but that those scoring higher in immersive tendencies may actually experience a greater sense of presence in augmented reality applications.

Lab: 
Faculty: 
Jay Bolter, Blair MacIntyre
Students: 
Jisu Park, So-youn Jang, Hector Fan, Watson Hartsoe, Mudra Nagda, Namit Kapoor

Lab activities focus on understanding how to build interactive computing environments that directly augment a user's senses with computer-generated material. Researchers are interested in augmenting the user's perception, and place particular emphasis on the interaction between the users and their environment.