AR in Comic Art: Attention as a Commodity

Faculty: 
Michael Nitsche
Students: 
Logan Sand

How can we use AR in combination with Comic Artwork to shift attention from the page to the screen and back? The project combines HCI with the ninth art: comics. It applies design criteria from comic scholars and practitioners such as Will Eisner and Scott McCloud to develop effective AR designs for hybrid comic pieces. We will present a prototype sample of this project at work.

Lab: 
Faculty: 
Michael Nitsche
Students: 
Linda Zhang, Jihan Sherman, Colin Stricklin

The Digital World and Image Group focuses on two main areas: virtual spaces and real-time imagery gathered from them. We see game spaces and game media as important forms of self-expression. That is why we work to improve creative access and the expressive range available in interactive digital media such as games. Research is conducted in a combination of theory, analysis, and practical experimentation.