CS4451: Computer Graphics, Fall 2005
Tu-Th. from 9:30am to 11:00am in CCB53

Instructor: Jarek Rossignac, jarek@cc.gatech.edu Office: TSRB-320 on August 30, 2005)

Office hours: Tuesdays,11am-noon in CCB-223

TA: Ang Lee, coolpix@cc.gatech.edu

Office Hours: Mondays & Wednesdays, 3pm~4pm in CCB common area

Events
Sept. 8, at the end of class: Jim Hejl from Electronic Arts will the next generation game consoles and some cool stuff going on at EA.
Sept. 8, 11am to noon, in CCB 16: a general presentation and discussion of career opportunities at Electronic Arts.

Resources Pictures of students (pdf 4.5MB)

Syllabus
Date Topic Tests/Projects Slides Assigned reading Additional Resources
01 Aug 23, Tu Subdivision curves, Intro, Subdivide, Bezier, EDR  
02 Aug 25, Th Vectors, Acceleration P0 due Vectors,
MathHelp, Ingram,
03 Aug 30, Tu Containment, area Area  
04 Sep 1, Th Distance, Intersection P1a due Intersect2D, Deviation,  
05 Sep 6, Tu OpenGL, Transforms GL, Transforms, openGL,  
06 Sep 8, Th Motions + Jim Hejl (EA) P1b due  
07 Sep 13, Tu Driving control, simulation IO,    
08 Sep 15, Th   P1c due      
09 Sep 20, Tu -- REVIEW --    
10 Sep 22, Th -- MIDTERM 1 -- answers  
 
11 Sep 27, Tu Collision prediction Collisions, Intersect3D Intersect  Prediction,  
12 Sep 29, Th Dynamics     Cignioni.pdf  
13 Oct 4, Tu T-mesh construction, traversal P1d due Meshes, CornerTable
14 Oct 6, Th CAD in IronCAD    
15 Oct 11, Tu T-mesh Normals, Curvature, smoothing P1e due   Sharpen&Bend.pdf Subdivision, Taubin
16 Oct 13, Th Free-form deformations       Twister,
17 Oct 20, Th Morphing P1f due    
Agrels, Pips
18 Oct 25, Tu -- Project 1 presentations --      
19 Oct 27, Th -- REVIEW --      
20 Nov 1, Tu -- MIDTERM 2 -- P2a due
21 Nov 3, Th Light, Color, Reflection   Light, Color, Lightfield    
22 Nov 8, Tu Photorealism, IBR P2b due Raytracing, Radiosity Panorama  
23 Nov 10, Th Rasterization, Perspective   Raster Perspective, Perspective,
24 Nov 15, Tu OpenGL acceleration P2c due openGL, GL
25 Nov 17, Th GPU, textures, shadows, occlusion   ShadowsVisibility Shadows, ShieldTester  
26 Nov 22, Tu Transparency, Booleans P2d due CSG, Stencil Buffers
27 Nov 29, Tu Nonphotorealistic rendering Silhouettes Hidden, Duke
28 Dec 1, Th Perception, Visualization P2e due Perception
29 Dec 6, Tu -- REVIEW -- Level Sets   Level Sets
30 Dec 8, Th -- Project 2 presentations --  
  Dec 13 -- FINAL 2:50 to 5:40 --


RECOMMENDED TEXTBOOKS:
GRADING POLICY:
EXAMPLES of previous exams from Fall 2003 (with solutions):
ACADEMIC INTEGRITY

Plagiarizing is “to steal and pass off (the ideas or words of another) as one's own : use (another's production) without crediting the source” [Webster]. If caught plagiarizing, you will be dealt with according to the GT Academic Honor Code. Unless specifically identified as group work; quizzes, tests, take-home-tests, homework, etc. are to be completed alone.
If you find that the solution to a homework or to a problem that you must solve in a project is published in a book, article, webpage, etc., you may use it as an inspiration, provided that you clearly identify the source (providing a complete URL or bib reference) and that you rewritee it in your own words, providing detailed explanations showing that you understand the overall approach and the details of every step. In fact, you are encouraged to improve on that solution and to briefly document your improvement.
When working on a software project, you ("you" standing for a single student for individual projects or for the team for team projects) may use utilities and libraries developed by others for all the non-essential parts of your program, provided that you clearly identify their source in the header of your program. Examples of such utilities include graphics libraries, matrix multiplication, and linear solvers. The essential parts of the program (which relate to the material taught in class) must be entirely coded by you and must include clear comments.
If you find source code or high level algorithmic descriptions that implement the desired functions, you may use them as inspiration, provided that you clearly identify the source of inspiration both in your source file and on the project report and that you rewrite and comment the code in your own style, to clearly demonstrate that you understand its structure and details. Finally, I encourage you to discuss the projects with other students in the class and to freely share ideas and resources. You may also ask colleagues or the TA to help fix a bug in your code. But you may not use or copy their code.


Examples from previous years projects

Curvature plots by Mehmet Bektas
Quadratic B-spine Cubic Bspline Jarek Four point

Curvature plots by Andrew Sayman
Quadratic (green) and cubic (red) Bsplines Four points (blue) and Jarek (magenta)

Alex Powell and Brian Whitted's 2002 project: 3-balls circular Billiard Game with collision prediction: TRING

Fall 2003 Project 1: Make a garden with bugs that walk and interact.

Fall 2003 Project 2: Subdivision, simplification, distance and deviation of polygons in 2D

Fall 2003 Project 3 Ray-tracing a necklace made through 3D subdivision
       

Curve and surface subdivision projects from Winter 2002 Jesse Shieh, Nasir Barday (Java) Ali Faiz (Scheme) Grant Gruetzmacher (C) Christi Jones (C) Alex Powell (Objective-C)